11#include "libsnd2_internal.h"
13void SsUtSetReverbDepth(s16 ldepth, s16 rdepth)
15 _svm_rattr.mask = SPU_REV_DEPTHL | SPU_REV_DEPTHR;
16 _svm_rattr.depth.left = (s16)(0x7FFF * ldepth) / 127;
17 _svm_rattr.depth.right = (s16)(0x7FFF * rdepth) / 127;
18 SpuSetReverbModeParam(&_svm_rattr);